
translate italian strings:

    # game/indepth_text.rpy:115
    old "{i}variable value{/i}"
    new "{i}valore variabile{/i}"

    # game/indepth_text.rpy:124
    old "translatable text"
    new "testo traducibile"


# game/indepth_text.rpy:22
translate italian a_label_8d79d234:

    # e "You just clicked to jump to a label."
    e "Hai appena cliccato per saltare a un'etichetta."

# game/indepth_text.rpy:28
translate italian text_578c4060:

    # e "Sometimes, when showing text, we'll want to change the way some of the text is displayed."
    e "A volte, quando visualizziamo un testo, vorremmo cambiare il modo in cui parte del testo viene mostrata."

# game/indepth_text.rpy:31
translate italian text_60750345:

    # e "For example, we might want to have text that is {b}bold{/b}, {i}italic{/i}, {s}struckthrough{/s}, or {u}underlined{/u}."
    e "Per esempio, potremmo voler avere testo che è {b}grassetto{/b}, {i}corsivo{/i}, {s}barrato{/s}, oppure {u}sottolineato{/u}."

# game/indepth_text.rpy:33
translate italian text_5e1a6ee8:

    # e "That's what text tags are for."
    e "Questo è a cosa servono i tag di testo."

# game/indepth_text.rpy:37
translate italian text_38c63ec8:

    # e "Text tags are contained in braces, like this {{b} tag above. When a text tag takes a closing tag, the closing tag begins with a slash, like this {{/b}} does."
    e "I tag di testo sono contenuti tra parentesi graffe, come questo {{b} tag sopra. Quando un tag di testo richiede un tag di chiusura, il tag di chiusura inizia con una slash, come fa questo {{/b}}."

# game/indepth_text.rpy:39
translate italian text_1760f9c8:

    # e "We've already seen the b, i, s, and u tags, but there are a lot more than those. I'll show you the rest of them."
    e "Abbiamo già visto i tag b, i, s e u, ma ce ne sono molti altri di quelli. Ti mostrerò il resto."

# game/indepth_text.rpy:43
translate italian text_a620251f:

    # e "The a text tag can {a=https://www.renpy.org}link to a website{/a} or {a=jump:a_label}jump to a label{/a}."
    e "Il tag di testo a può {a=https://www.renpy.org}collegare a un sito web{/a} oppure {a=jump:a_label}saltare a un'etichetta{/a}."

# game/indepth_text.rpy:49
translate italian after_a_label_d22d5f4a:

    # e "The alpha text tag makes text {alpha=.5}translucent{/alpha}."
    e "Il tag di testo alpha rende il testo {alpha=.5}traslucido{/alpha}."

# game/indepth_text.rpy:53
translate italian after_a_label_7c2c3cd2:

    # e "The color text tag changes the {color=#0080c0}color{/color} of the text."
    e "Il tag di testo color cambia il {color=#0080c0}colore{/color} del testo."

# game/indepth_text.rpy:57
translate italian after_a_label_3f81fe7b:

    # e "The cps text tag {cps=25}makes text type itself out slowly{/cps}, even if slow text is off."
    e "Il tag di testo cps {cps=25}fa digitare il testo lentamente da solo{/cps}, anche se il testo lento è disattivato."

# game/indepth_text.rpy:59
translate italian after_a_label_b102941f:

    # e "The cps tag can also be relative to the default speed, {cps=*2}doubling{/cps} or {cps=*0.5}halving{/cps} it."
    e "Il tag cps può anche essere relativo alla velocità predefinita, {cps=*2}raddoppiandola{/cps} oppure {cps=*0.5}dimezzandola{/cps}."

# game/indepth_text.rpy:64
translate italian after_a_label_22c4339a:

    # e "The font tag changes the font, for example to {font=DejaVuSans-Bold.ttf}DejaVuSans-Bold.ttf{/font}."
    e "Il tag font cambia il font, per esempio a {font=DejaVuSans-Bold.ttf}DejaVuSans-Bold.ttf{/font}."

# game/indepth_text.rpy:66
translate italian after_a_label_d43417d7:

    # e "Sometimes, changing to a bold font looks better than using the {{b}} tag."
    e "A volte, cambiare a un font in grassetto sembra migliore che usare il tag {{b}}."

# game/indepth_text.rpy:71
translate italian after_a_label_f24052f9:

    # e "The k tag changes kerning. It can space the letters of a word {k=-.5}closer together{/k} or {k=.5}farther apart{/k}."
    e "Il tag k cambia la crenatura. Può spaziare le lettere di una parola {k=-.5}più vicine{/k} oppure {k=.5}più lontane{/k}."

# game/indepth_text.rpy:76
translate italian after_a_label_2310b922:

    # e "The size tag changes the size of text. It can make text {size=+10}bigger{/size} or {size=-10}smaller{/size}, or set it to a {size=30}fixed size{/size}."
    e "Il tag size cambia la dimensione del testo. Può rendere il testo {size=+10}più grande{/size} oppure {size=-10}più piccolo{/size}, oppure impostarlo a una {size=30}dimensione fissa{/size}."

# game/indepth_text.rpy:81
translate italian after_a_label_f566abf2:

    # e "The space tag {space=30} adds horizontal space in text.{vspace=30}The vspace tag adds vertical space between lines."
    e "Il tag space {space=30}aggiunge spazio orizzontale nel testo.{vspace=30}Il tag vspace aggiunge spazio verticale tra le righe."

# game/indepth_text.rpy:85
translate italian after_a_label_054b9ffa:

    # e "There are a few text tags that only make sense in dialogue."
    e "Ci sono alcuni tag di testo che hanno senso solo nel dialogo."

# game/indepth_text.rpy:89
translate italian after_a_label_86efc45b:

    # e "The p tag breaks a paragraph,{p}and waits for the player to click."
    e "Il tag p interrompe un paragrafo,{p}e attende che il giocatore clicchi."

# game/indepth_text.rpy:91
translate italian after_a_label_3ece2387:

    # e "If it is given a number as an argument,{p=1.5}it waits that many seconds."
    e "Se gli viene dato un numero come argomento,{p=1.5}aspetta quel numero di secondi."

# game/indepth_text.rpy:95
translate italian after_a_label_3881f72d:

    # e "The w tag also waits for a click,{w} except it doesn't break lines,{w=.5}the way p does."
    e "Il tag w attende anche un clic,{w}eccetto che non interrompe le righe,{w=.5}il modo in cui lo fa p."

# game/indepth_text.rpy:100
translate italian after_a_label_e5321e79:

    # eslow "The nw tag causes Ren'Py to continue past slow text,{nw}"
    eslow "Il tag nw fa continuare Ren'Py oltre il testo lento,{nw}"

# game/indepth_text.rpy:102
translate italian after_a_label_1f2697ba:

    # extend "to the next statement."
    extend "all'istruzione successiva."

# game/indepth_text.rpy:106
translate italian after_a_label_dbfca166:

    # e "To break a line without pausing,\none can write \\n. \\' and \\\" include quotes in text."
    e "Per interrompere una riga senza mettere in pausa,\nonepuoi scrivere \\n. \\' e \\\" includono virgolette nel testo."

# game/indepth_text.rpy:111
translate italian after_a_label_ffdf7e76:

    # e "The interpolation feature takes a variable name in square brackets, and inserts it into text."
    e "La funzione di interpolazione prende un nome di variabile tra parentesi quadre, e lo inserisce nel testo."

# game/indepth_text.rpy:117
translate italian after_a_label_fc99fcbf:

    # e "For example, this displays [variable!t]."
    e "Per esempio, questo mostra [variable!t]."

# game/indepth_text.rpy:121
translate italian after_a_label_c84d9087:

    # e "When the variable name is followed by !q, special characters are quoted. This displays the raw [variable!q!t], including the italics tags."
    e "Quando il nome della variabile è seguito da !q, i caratteri speciali sono tra virgolette. Questo mostra il testo grezzo [variable!q!t], inclusi i tag corsivi."

# game/indepth_text.rpy:126
translate italian after_a_label_c90f24a8:

    # e "When the variable name is followed by !t, it is translated to [variable!t]. It could be something else in a different language."
    e "Quando il nome della variabile è seguito da !t, viene tradotto in [variable!t]. Potrebbe essere qualcos'altro in una lingua diversa."

# game/indepth_text.rpy:129
translate italian after_a_label_fb106a95:

    # e "Finally, certain characters are special. [[, {{, and \\ need to be doubled if included in text. The %% character should be doubled if used in dialogue."
    e "Infine, certi caratteri sono speciali. [[, {{ e \\ devono essere raddoppiati se inclusi nel testo. Il carattere %% dovrebbe essere raddoppiato se usato nel dialogo."

# game/indepth_text.rpy:28
translate italian text_578c4060:

    # e "Sometimes, when showing text, we'll want to change the way some of the text is displayed."
    e ""

# game/indepth_text.rpy:31
translate italian text_60750345:

    # e "For example, we might want to have text that is {b}bold{/b}, {i}italic{/i}, {s}struckthrough{/s}, or {u}underlined{/u}."
    e ""

# game/indepth_text.rpy:33
translate italian text_5e1a6ee8:

    # e "That's what text tags are for."
    e ""

# game/indepth_text.rpy:37
translate italian text_38c63ec8:

    # e "Text tags are contained in braces, like the {{b} tag above. When a text tag takes a closing tag, the closing tag begins with a slash, like {{/b} does."
    e ""

# game/indepth_text.rpy:39
translate italian text_1760f9c8:

    # e "We've already seen the b, i, s, and u tags, but there are lot more than those. I'll show you the rest of them."
    e ""

# game/indepth_text.rpy:43
translate italian text_a620251f:

    # e "The a text tag can {a=https://www.renpy.org}link to a website{/a} or {a=jump:a_label}jump to a label{/a}."
    e ""

# game/indepth_text.rpy:49
translate italian after_a_label_d22d5f4a:

    # e "The alpha text tag makes text {alpha=.5}translucent{/alpha}."
    e ""

# game/indepth_text.rpy:53
translate italian after_a_label_7c2c3cd2:

    # e "The color text tag changes the {color=#0080c0}color{/color} of the text."
    e ""

# game/indepth_text.rpy:57
translate italian after_a_label_3f81fe7b:

    # e "The cps text tag {cps=25}makes text type itself out slowly{/cps}, even if slow text is off."
    e ""

# game/indepth_text.rpy:59
translate italian after_a_label_b102941f:

    # e "The cps tag can also be relative to the default speed, {cps=*2}doubling{/cps} or {cps=*0.5}halving{/cps} it."
    e ""

# game/indepth_text.rpy:64
translate italian after_a_label_22c4339a:

    # e "The font tag changes the font, for example to {font=DejaVuSans-Bold.ttf}DejaVuSans-Bold.ttf{/font}."
    e ""

# game/indepth_text.rpy:66
translate italian after_a_label_d43417d7:

    # e "Sometimes, changing to a bold font looks better than using the {{b} tag."
    e ""

# game/indepth_text.rpy:71
translate italian after_a_label_f24052f9:

    # e "The k tag changes kerning. It can space the letters of a word {k=-.5}closer together{/k} or {k=.5}farther apart{/k}."
    e ""

# game/indepth_text.rpy:76
translate italian after_a_label_2310b922:

    # e "The size tag changes the size of text. It can make text {size=+10}bigger{/size} or {size=-10}smaller{/size}, or set it to a {size=30}fixed size{/size}."
    e ""

# game/indepth_text.rpy:81
translate italian after_a_label_f566abf2:

    # e "The space tag {space=30} adds horizontal space in text.{vspace=30}The vspace tag adds vertical space between lines."
    e ""

# game/indepth_text.rpy:85
translate italian after_a_label_054b9ffa:

    # e "There are a few text tags that only makes sense in dialogue."
    e ""

# game/indepth_text.rpy:89
translate italian after_a_label_86efc45b:

    # e "The p tag breaks a paragraph,{p}and waits for the player to click."
    e ""

# game/indepth_text.rpy:91
translate italian after_a_label_3ece2387:

    # e "If it is given a number as an argument,{p=1.5}it waits that many seconds."
    e ""

# game/indepth_text.rpy:95
translate italian after_a_label_3881f72d:

    # e "The w tag also waits for a click,{w} except it doesn't break lines,{w=.5} the way p does."
    e ""

# game/indepth_text.rpy:100
translate italian after_a_label_e5321e79:

    # eslow "The nw tag causes Ren'Py to continue past slow text,{nw}"
    eslow ""

# game/indepth_text.rpy:102
translate italian after_a_label_1f2697ba:

    # extend " to the next statement."
    extend ""

# game/indepth_text.rpy:106
translate italian after_a_label_dbfca166:

    # e "To break a line without pausing,\none can write \\n. \\' and \\\" include quotes in the text."
    e ""

# game/indepth_text.rpy:111
translate italian after_a_label_ffdf7e76:

    # e "The interpolation feature takes a variable name in square brackets, and inserts it into text."
    e ""

# game/indepth_text.rpy:117
translate italian after_a_label_fc99fcbf:

    # e "For example, this displays the [variable!t]."
    e ""

# game/indepth_text.rpy:121
translate italian after_a_label_c84d9087:

    # e "When the variable name is followed by !q, special characters are quoted. This displays the raw [variable!q!t], including the italics tags."
    e ""

# game/indepth_text.rpy:126
translate italian after_a_label_c90f24a8:

    # e "When the variable name is followed by !t, it is translated to [variable!t]. It could be something else in a different language."
    e ""

# game/indepth_text.rpy:129
translate italian after_a_label_fb106a95:

    # e "Finally, certain characters are special. [[, {{, and \\ need to be doubled if included in text. The %% character should be doubled if used in dialogue."
    e ""
