# Copyright 2004-2026 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

from renpy import pygame

# The overridden positioning of the mouse.
mouse_pos: tuple[int, int] | None = None

# The mouse buttons.
mouse_buttons = [0, 0, 0]


def get_mouse_pos(x: int = 0, y: int = 0) -> tuple[int, int]:
    """
    Called to get the overridden mouse position.
    """

    if mouse_pos is None:
        return x, y

    return mouse_pos


def post(event_type: int, **kwargs) -> None:
    pygame.event.post(pygame.event.Event(event_type, test=True, **kwargs))  # type: ignore


def move_mouse(x: int, y: int) -> None:
    """
    Moves the mouse to x, y.
    """

    global mouse_pos

    pos = (x, y)

    if mouse_pos != pos:
        if mouse_pos:
            rel = (pos[0] - mouse_pos[0], pos[1] - mouse_pos[1])
        else:
            rel = (0, 0)

        post(pygame.MOUSEMOTION, pos=pos, rel=rel, buttons=tuple(mouse_buttons))  # type: ignore

    mouse_pos = pos


def press_mouse(button: int) -> None:
    """
    Presses mouse button `button`.
    """

    post(pygame.MOUSEBUTTONDOWN, pos=mouse_pos, button=button)  # type: ignore

    if button < 3:
        mouse_buttons[button - 1] = 1


def release_mouse(button: int) -> None:
    """
    Releases mouse button `button`.
    """
    post(pygame.MOUSEBUTTONUP, pos=mouse_pos, button=button)  # type: ignore

    if button < 3:
        mouse_buttons[button - 1] = 0


def click_mouse(button: int, x: int, y: int) -> None:
    """
    Clicks the mouse at x, y
    """

    move_mouse(x, y)
    press_mouse(button)
    release_mouse(button)


def scroll_mouse(amount: int, x: int, y: int) -> None:
    """
    Scrolls the mouse wheel at x, y
    """

    move_mouse(x, y)

    btn = 4 if amount > 0 else 5
    for i in range(abs(amount)):
        post(pygame.MOUSEBUTTONDOWN, pos=mouse_pos, button=btn)  # type: ignore
        post(pygame.MOUSEBUTTONUP, pos=mouse_pos, button=btn)  # type: ignore


def reset() -> None:
    """
    Resets mouse handling once the test has ended.
    """

    global mouse_pos
    mouse_pos = None
